Dead space falling animation10/10/2023 ![]() A plasma cutter in hand turned each foe into a gruesome puzzle, each limb a piece you needed to tear away in order to leave them lifeless on the floor. Sure it’s generic and uninspired, but Karen Fukuhara is there and I’m an absolute simp, so the maths works out.ĭead Space was as hard as you wanted it to be thanks to the skill-based implementation of dismemberment. Repeated deaths through no fault of my own meant I wanted to ditch the whole thing and play something else, but now I’m having a blast and want to keep going. When I did, it was a rare sight, so I had confidence to try again and see it through. Encounters still proved tense and satisfying as I fought for my life, while I knew the frustration that comes with death would only rear its head if I really messed up. The sucky thing is, once I catered the experience to be more forgiving I started actually enjoying it. ![]() It’s often overly slow, pondering, and obsessed with having us walk through dark environments and punish us whenever we fail to fight off an enemy with its clumsy combat system. ![]() ![]() Striking Distance had a very clear vision for The Callisto Protocol, and that dedication to a legacy Glen Schofield helped establish is arguably its biggest shortcoming. ![]()
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